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26

The priest heals for 330% of the spent health.

Attack speed also increases healing frequency that allows (in combination with one spellpower) to heal in a second more health, than with two enchantments of the spellpower.


  • Support minion who can heal your minions, spending the health. Stops healing when at the priest remains 1 health.
  • He is always behind the rightmost minion.
  • If in a radius of his attack there is an enemy, then he will begin to attack.
  • The priest cannot heal another priest.
  • Unique enchantment: Spellpower. Efficiency of healing increases that allows to heal more health for one healing. It is useful when your tank gets too much damage per second.

Card Details Edit

Level HP DPS HPS Attack Speed Single Hit Single Heal Movment Speed Range Damage taken per Heal Total Possible Healing
1 795 60 190 2 120 380 2 1 116 2,603
2 890 68 215 136 430 131 2,919
3 985 75 240 150 480 146 3,236
4 1080 83 265 166 530 161 3,552
5 1175 90 290 180 580 176 3,869
6 1270 98 315 196 630 191 4,185
7 1365 105 340 210 680 207 4,482
8 1460 113 365 226 730 222 4,799
8+1 1555 121 390 242 780 237 5,115
8+2 1650 129 415 258 830 252 5,432

Examples Edit

27
Universal priest for the majority of game situations.
28
Alternative option for the very long-term healing. Heals slow and weak, but very long.
29
Alternative option for the very fast healing.
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