The priest heals for 330% of the spent health.
Attack speed also increases healing frequency that allows (in combination with one spellpower) to heal in a second more health, than with two enchantments of the spellpower.
- Support minion who can heal your minions, spending the health. Stops healing when at the priest remains 1 health.
- He is always behind the rightmost minion.
- If in a radius of his attack there is an enemy, then he will begin to attack.
- The priest cannot heal another priest.
- Unique enchantment: Spellpower. Efficiency of healing increases that allows to heal more health for one healing. It is useful when your tank gets too much damage per second.
Card Details Edit
|Level||HP||DPS||HPS||Attack Speed||Single Hit||Single Heal||Movment Speed||Range||Damage taken per Heal||Total Possible Healing|
|Universal priest for the majority of game situations.|
|Alternative option for the very long-term healing. Heals slow and weak, but very long.|
|Alternative option for the very fast healing.|
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