Guardians shoot projectiles that hit the first character, which will meet on the way. Range guard attack is 4 rooms. If there are many melee defenders at exactly the same position, they will be attacked in their order of arrival. If the target of a guards attack dies, the projectile flies on until it reaches maximum range or hits another minion. The maximum range of these passing projectiles is 1 higher than the actual range.

Also the Guardian can get an enchantments:

  • Increase life by 110%
  • Damage increased by 50%
  • Increases attack speed by 0.75 seconds
  • Freezes characters for 4 seconds
  • The projectiles penetrate up to 2 targets. With each target projectile damage reduced by 22%
  • 30% of the damage will return to the attacker
  • Damage increased by 220%, but the attack speed is slowed down to 2.5 seconds
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