Knight | |
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Tank for the "spray walls" | |
Goblin | |
Somebody likes this one for triggering traps | |
Warrior | |
Standing behind the tank, this warrior can inflict a lot of damage. Damage from cannons and sprays he will restore with vampirism, and body armor will not let him die on the spikes. | |
Standing behind the tank, this warrior can inflict a lot of damage. Revenge allow him to recover and increase the damage per second due to the lost of tanks and witches, and body armor will not let him die on the spikes. | |
Witch | |
Offensive witch. Can survive a fire trap or a few cannon shots. | |
Witch for destruction the barricade with a shield located behind the "wall of sprays". | |
Archer | |
Due to the heart the archer will not die from the fire trap, and a few shots of the cannon, and will have time to recover with vampirism. | |
Golem | |
This card will block the attack by lightning from guards and can not be frozen in the ice trap. In addition, the golem will not fall into the trapdoor. This card is like a tank for witches. |
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Cards for PvP
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